


Pay attention to "!"s above the head of enemies.You have no fear of bullets as long as you use Mr. With right timing, it's possible to jump over an enemy bullet.However, the whip may lead to you unable to see shots fired by the enemies Indiana Brone's whip is a good weapon when it comes to situational heads-on combat, use it at non-stop will cease fire attempts made by caught enemies due to fear.His charged Spear Throw can outrange a lot of enemies at a max distance of 14 blocks, but only if they are at the edge of the screen. Brodator's wrist blade can defuse suicide mooks if timed correctly.Holding ↓ when throwing a grenade/flare/beacon drops it right under bro's feet.Rescuing a POW grants a short-duration invulnerability.Also, when using Broniversal Soldier, if you revive a Rocket Launcher mook, their rockets can also cause lethal friendly fire, so try to avoid them.However, if you ran out of specials, good luck on tactics if that does the job.When in a difficult situation, always remember your special, and see if that is better suited for whatever you are doing.They do little to no damage against bosses though, and flames are thus highly discouraged against them. Bro Max's dragon's breath shotgun, B.A's flamethrower and Brocketeer's jetpack when jumping as well as Seven's jetpack as a special are extremely effective against big units, since they inflict fear. Fire is extremely useful whether on the landscape or enemies on fire: it will inflict fear and damage the enemy.Though when any bro has a ranged attack, they must be taken down from a distance. Xenomorths and Facehuggers are far less effective against melee bros, so you shouldn't fear them as much.Sometimes it can be handy using all the specials of a bro before rescuing a new one, this is extremely situational though.Not taking this into account leads to falling off platforms.

#Broforce gameplay full#

Primary fire of several bros has so-called "underblow", meaning their fire can shoot the ground from underneath the level they're on.Sprint jumping gets you much further than normal jumping, sprinting is also useful when you are outrunning Satan's Deathfield. If you throw any throwable non-explosive as MacBrover or Burt Brommer, they will have a TNT attached, pretty good like grenades, but they are short-fused. Throwing a suicide mook will trigger their explosives, and they will explode shortly after landing on the ground, though only if the player manages to reach him without alerting him. Holding melee will let you throw an enemy, enemy grenades, or a small enemy.Anderbro's dash) it is still useful in situations when particular bro's primary fire's destructiveness (especially with cases such as Brommando or Bro In Black) is undesirable. Even when excluding bros with special melee attack (such as Mr.
